2022 Edition




2022 Edition


1. Field Dimensions

  • Field Length--45 yards long

  • Field Width--160 feet (60 feet to hash mark, 40 feet between)

  • End Zone--10 yards deep​

  • First downs are marked every 15 Yards (30 &15)

 2. Player Equipment

  • All teams will have two jerseys (a white and a dark jersey) with the player's number on the front and back. The number on the front must be a minimum of 2" and the number on the back must be a minimum of 4".

  • No football jerseys of any type shall be worn. T-shirts, compression shirts, or basketball-type sleeveless shirts are the only choices of acceptable jerseys. No player will be allowed to participate without a shirt.

  • A mouthpiece is required. No player will be allowed to participate without a mouthpiece.

  • A cap-style soft shell helmet is required and must be worn properly and fully fastened. No player will be allowed to participate without a fully fastened, properly worn cap-style soft shell helmet.

  • Must have a Virginia Tech rating of 4 star or higher. Search "Virginia Tech Soft Shell Helmet Ratings. ​

  • This year we are mandating “GameBreaker” Soft Shell Helmets. 

  • Please go here to purchase your helmet, if needed:

3. Starting the game

  • A central timekeeper will be designated. All games will begin and end on this person's instructions. He will also announce the time remaining at the 10, 5, and 2-minute mark.

  • Visitors will have first possession and wear white (top team in bracket or first team listed will be the visitor). The home team will have first possession in the 2nd half and wear a dark color (bottom team in bracket or 2nd team listed will be the home team).

  • Visitors (team in white) will always align their team on the right sideline facing the end zone. Home (dark jersey) will always align their team on the left sideline facing the end zone.

  • The ball is always placed on the right hash mark when at the 45-yard line.

  • The referee will announce/post score before each offensive possession begins.

4. Moving the ball

  • Offensive Plays Must All Be Passes! (No Run plays or Kicking/Punting)

  • The field is marked at 15-yard intervals with cones. (3 first downs without a penalty would result in a touchdown)

  • Possession always begins at the 45-yard line at the right hash mark. Hashmark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced.

  • No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful offensive play from the 45-yard line resulting in an offensive penalty: The ball will be returned to the 45-yard line and THE NEXT SUCCEEDING PLAY WILL BE FORFEITED. I.e. 1st down will become 2nd down; 2nd down will become 3rd down, and 3rd down will result in a turnover.


  • Offenses always move in the same direction

  • No "Double Passes" are allowed.

  • Once a forward pass has been thrown, a backward pass (lateral) is allowed.

  • Should a swing pass not cross the LOS and a defensive player tags the ball carrier behind the 45 yard line, it is a safety. Two points and a change of possession for the defensive team.

  • The snapper will position the ball within 3 seconds at the next scrimmage spot. (Delay of game if not set)


5. Special Rules

  • No blocking.

  • The receiver/Ball carrier is legally down when touched with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).

  • Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0-second count remains in effect on snaps.

  • Two delay of game penalties in the same possession results in a turnover.

  • Any offensive penalty on the extra point try results in a turnover.

  • The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.

    • If the release is under 4.0 seconds, the play goes on.

    • If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)

    • All penalties will be marked off on a 4-second count EXCEPT for pass interference.

  • Defensive Pass Interference is the same as NCAA rules. (automatic 1st down & spot foul up to 15 yds)

  • Responsibility to avoid contact is with the defense. There will be NO chucking, deliberate bumping, or grabbing. These actions will result in a 5 yd. penalty and an automatic 1st down.

  • Offensive pass interference is the same as NCAA rules. (15-yard penalty)

  • Interceptions may be returned ("no blocking" rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue.  The teammates of the person who intercepted the ball may trail the runner so as to be in a position to take a backwards pass. They may not block for or screen for the runner.

  • The offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.

  • The offensive center is not an eligible receiver (teams must have a center). The ball must be snapped from the ground between the snapper's legs. (mirror the game of football)

  • The center will be responsible for setting or re-positioning the Referee's bean bag at the line of scrimmage. On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).

  • No taunting or "trash talking". (5-yard penalty & expulsion if flagrant).

  • 0 . The offense must gain at least 15 yards in the first 3 or less plays or the defense  takes  over. (There is no kicking). Four-down territory occurs only after the offense proceeds to or inside the 15 yard line cone (third quadrant).

  • Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in

  • any/all state qualifying tournaments! They will also be disqualified from participating in the state tournament. Throwing a punch will be a disqualification for that SQT.

  • Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50-yard line will result in a loss of down penalty. The defense, now the offense, would be starting play with 2nd down.

  • There will be an area referred to as the tackle box that extends 3 yards on both sides of the

  • center and extends 3 yards deep into the backfield. No eligible receiver may align within the tackle box.

6. Scoring

  • 6 points for a TD

  • 1 point for PAT from 3-yard line, 2 point PAT from 10-yard line.

  • 2 points if a team returns a PAT back across the 45.

  • The official score is kept by the field referee and game manager.

  • Three points for an interception and change of possession.

  • Two points for a safety and change of possession.

  • 6 points for an interception return for a touchdown

7. Tie Breaker

  • After the coin flip to determine the first possession, teams will alternate 4 down series from the 15 yard line.

  • A winner is determined when one team scores during its possession and the other does not. (Federation rules).

  • If a second overtime period is necessary, each team must then go for two points on the conversion attempts.

  • If the defensive team intercepts the ball, they will win the game. Interceptions count as 3 points, allowing the team to win the ball game.

8. Time

  • Teams will play two 15 minute halves (continuous clock for each half - see: "starting the game").

  • Two-minute half-time.

  • Teams must be on-site and ready to play when scheduled.

  • If a team(s) are late and can not start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock - not to exceed 10 minutes of 1st half.

  • Forfeit will occur after 10 minutes of the 1st half.

  • Injury timeouts may reduce the amount of time between halves and/or between games to maintain the game schedules.

  • 7v7 tournaments require that all games start/end at the same time

9. Secondary Coverages

  • Coverage will be the choice of each participating team.

10. Officials

  • 2-3 - Referees; Field Judge; Back Judge

  • Timekeeper: A designated official will keep the 4-second clock.

  • May use 1 or 2 officials in pool play.

11. Coaches

  • No high school coach may serve as a coach or stand with the team on the sideline.

  • Each team must have a coach accompany it to any/all events to serve as a school administrator on duty for their particular team(s). This individual is responsible for the action of those representing his school.

  • All high school coaches present must sit in the end zone. No high school coaches are allowed on the sideline.

  • All team coaches will wear an identifying tag for clarification purposes. A team may not have more than two (2) coaches on the sideline.

12. Ball Sizes

  • 8U & 10U: Wilson K2 or TDJ 

  • 12U TDJ or TDY 

  • 7th/8th Grade: TDY/HS  

  • 9th thru High School: HS Standard Size 

13. Fan Seating

  • Fans MUST sit behind their team when they are playing. However, after the contest, they must relinquish their position to the fans of the team scheduled to play.

  • Fans may not sit behind someone else's team during a contest and must be out of the Team Zone during game time.